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|Level 3 Humanoid, Normal size (5 Feet base)|
|35 feet speed|
Lethal Strike II
Fleet of Foot
Daggers (inflict Damage (10+ Persistent Damage)): Agility Vs Guard (+2D8) Advantage 1
An extension of themselves, each swing with intent to kill.
Throwing Daggers (Close Ranged) (inflict Damage (10+ Persistent Damage)): Agility Vs Guard (+2D8)
Keeping distance from a short blade does not guaranty your safety.
Assassinate (When Lethal Strike is active) (inflict Damage (10+ Persistent Damage)): Agility Vs Guard (+2D8) Advantage 3 (5 Lethal)
A stab in the back
Paralyze Dart (inflict Immobile): Entropy Vs Toughness (+1D6)
The flesh becomes numb, your body forsakes you.
Knock Out (inflict Incapacitated): Agility Vs Toughness (+2D8)
You'll be a lot easier to kill now.
Shadow Jump (invoke Teleport 15’): Movement Vs 16 (PL 3)
From one shadow to the next, it feels unnaturally quick.
|Core Rules Compatible|
A twig snapping behind you, a second set of a foot steps, you can't help but feel like you're being watched.
This Assassin is mostly meant for a more fantasy setting.
A humanoid with leather armor and black rags.
Assassins will hide and Knock Out players that are alone, than use Death Blow on the player. Assassinate a player in a group then try to Paralize Dart other players. If the Assassin’s health is below 5, they will use Engulf in Shadows before running away to hide and try attacking again.
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