From Open Legend Wiki
|Level 1 Humanoid(any), size ( base)|
Attack Specialization (Shortsword)
Shortsword (inflict damage): Agility vs Guard
Crossbow (inflict damage): Agility vs Guard
Skilled (Attack Specialization (Shortsword)):
Whenever the bandit makes a damaging attack with a shortsword, the bandit attacks with advantage 1
Evade (Evasive Footwork):
When the bandit moves from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
|Core Rules Compatible|
- 1 Introduction
- 2 Character Build
- 2.1 Basic Information
- 2.2 Tactic
- 2.3 Perks & Flaws
- 2.4 Feats
- 2.5 Equipment
- 2.6 Favored Actions
- 3 Compatibility
- 4 Notes of Interest
- 5 Attributions
- 6 License Notice
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Provide some alternate build ideas, or different paths someone could take. Feel free to remove this section.
Fantasy: Bandit Modern: Thug Western: Bandito
A humanoid covered in rags and strips of leather.
Size is dependent on the species
Intimidate before fighting demanding wealth. Gang up on one player at a time, moving through other players to do so with their Evasive Footwork. If there are more players than bandits conscious, they will try to run off.
Perks & Flaws
A bandit would usually have either the street thug or Fugitive perks. Bandits also tend to suffer from the Greed or Ambitious flaws.
Goals, Instincts, Motivations
Bandits only have one true goal, and that's to look out for number one.
A bandit is always looking over their shoulder for authorities or for people they owe money to.
bandits are usually motivated by greed and self preservation.
A place to list the important equipment the Character as on them.
Shortsword: Inflict damage (Melee). Agility vs Guard. Advantage 1, On 10+ inflict Persistent Damage
Crossbow: Inflict damage (Ranged). Agility vs Guard.
Intimidate: Inflict demoralize. Might vs Resolve.
Trip: Inflict knockdown. Agility vs Guard.
Disarm: Inflict disarm (Ranged). Agility vs Guard.
Skilled: Whenever the bandit makes a damaging attack with a shortsword, the bandit attacks with advantage 1
Evade: When the bandit moves from a space adjacent to an enemy to another space not adjacent to that enemy, the enemy does not get the usual opportunity attack.
Core Rules Compatible
Notes of Interest
Additional information you feel people should now.
Links to places like Heromuster for a charactersheet, or possibly related characters, or different levels.
Listing any people or organizations that need to be mentioned, and where the content came from.
If from a company publication, where the text was copied from
The permissions you got to post the information here (if from a publication).
This product was created under the Open Legend Community License and contains material that is copyright to Seventh Sphere Entertainment. Such use of Seventh Sphere Entertainment materials in this product is in accordance with the Open Legend Community License and shall not be construed as a challenge to the intellectual property rights reserved by Seventh Sphere Entertainment. Seventh Sphere Entertainment and Open Legend RPG and their respective logos are trademarks of Seventh Sphere Entertainment in the U.S.A. and other countries.
The full-text Open Legend Community License can be found at http://www.openlegendrpg.com/community-license.