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|Level 1 Humanoid (Fiend), Small size (2.5 Feet base)|
|30 feet speed|
Energy Resistance (Poison)
Filthy Shank (Baneful: Sickened)
Filthy Rags (Armor +1)
Shank (inflict Damage (5+ Sickened)): Agility Vs Guard (+1D10)
The sharp piece of metal is covered in slime and disease.
Back Stab (When Lethal Strike is active) (inflict Damage (5+ Sickened)): Agility Vs Guard (+1D10) Advantage 1
Through stealth and teamwork a vital blow is struck.
Darkness (invoke Darkness): Entropy Vs 14 (PL 2)
This creature is surrounded in shadows.
Dark Vision (invoke Blindsight): At Will
This creature can see in the dark
|Core Rules Compatible|
This creature hides in caves and sewers, lurking in dark places covered in muck and disease. It's black rags are so filthy that they have hardened into a leather like armor. (KISS - Keep It Super Simple).
Dark Creeper from Pathfinder
List any Homebrew content you may have used, and link to it on this wiki so people can see the expanded information on it (don't expand on the rule here, just list it). If no Homebrew, just remove this section.
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A Creeper can be used in most any setting.
This section is where you go into more details on the actual build of the character/npc/creature. There might not be any text right here though, and just in the sub sections below. This sections below are where you have more detail than in the quick Infobox on the right, as well as include smaller details that aren't as "notable" to include.
This creature is made of magic and when it dies it bursts into a bright light and vanishes. Anyone within 10 ft risks being Blinded: Creation Vs Guard (+1D4)
A small humanoid covered in filthy black rags. The only thing visible is a pale face with a distinctly large nose.
A Creeper generally avoids fights, it will try to flank or sneak up on its target and then run away.
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