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|Level 5 Humanoid, Normal size (5 Feet base)|
|30 feet speed|
Armor Mastery II
Extraordinary Focus (Entropy: Greatsword)
Attack Specialization II (Greatsword)
Malti-Target Attack Specialist I (Melee)
Animosity (inflict Damage (10+ Knock Down)): Might Vs Guard (+2D6) Advantage 2
A swing so mighty, the force of the sword can be felt at a distance.
Curse (inflict Fatigue): Entropy Vs Toughness (+2D6/+2D8)
With the point of his finger and a soft whisper, you feel burdened and heavy.
Hissing Shadow (inflict Fear): Entropy Vs Resolve (+2D6/+2D8) Advantage 3 (5 Lethal)
His stern gaze, shadowy presence, and air of strength is best to avoid.
Dark Aura (inflict Demoralize): Presence Vs Resolve (+2D8)
How can one imagine to go up against such power?
Dark Vision (invoke Blindsight): Entropy Vs 20 (PL 5)
This darkness is HIS now.
|Core Rules Compatible|
A large figure clad in black armor walks with a heavy step. His sword bears the weight of his sins and he intends to share that weight with you.
A humanoid in dark armor wielding a large sword. There is a dark shadowy mist that surrounds him.
Perks & Flaws
It always seems like a shadowy fog follows each step he takes.
He always has blindsight active. The Dark Knight can be talked to, and will even ignore weak foes unless they press their luck. He prefers his enemies to run away as he will not obtain any glory killing them and would rather keep his sword clean. If they are strong however, he will fight them and not use any method to make them run.
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