From Open Legend Wiki
Within this article you will find content that has not been officially published, and in many cases, still being "playtested" or experimented with. It is highly advised you take this into consideration before you attempt to start using it on your own. It would be good to see comments from other users, and to even view the discussion page on this particular article to see how people are using it.
Often times with Open Legend, people have attempted to homebrew something only to later realize you can already achieve this via the already existing core rules. Using homebrew content can easily break games, but that's the purpose of this wiki, to provide a single source for people to post ideas and playtest them to see if they work in practice and then fine tune them via editing of the wiki.
Cost: - 1
- Tier 1 Attribute Score of 4
- Tier 2 Attribute Score of 6
- Tier 3 Attribute Score of 8
Whether you give a flurry of blows that takes a moment to kill, or you inject a neurotoxin that takes it's sweet time, or you pump disposeable nanobots into someone's heart to shut it down after so many cycles, you can make your abilities take a moment to take effect.
When you perform a Bane atttack or choose to inflict a Bane for an Exceptional Success, you can choose to make it a Delayed Effect. You can only have one Delayed Effect readied at any given time. You can cause the Bane to activate at a later point as a Minor Action. The Delayed Effect becomes inert and unable to be made active after a time depending on the tier of this feat you possess. If performing a Bane Attack, you must determine if it is to be a Delayed Effect before performing the roll. If your Delayed Effect fails to beat the target's Defense, they become immediately aware of your attempt.
- Tier 1 - Delay for a minute.
- Tier 2 - Delay for an hour.
- Tier 3 - Delay for a day.
The applicability of Delayed Effect is subject to case-by-case approval by the GM. The link must be logical and consistent with the story you are trying to tell. The GM should prevent players from performing illogical Delayed Effects purely to make themselves more powerful.
Community Provided Advice/Information
Flavor for Settings
If you have an idea for a flavor for a specific setting, feel free to add it here
A spell on a timer, a potion diluted with some water or alchohol, or an incantation where you stop just before the final syllable can leave your foes wondering why nothing happened.
A logic bomb in a cyborg's code, or a tiny change to just a small few molecules in a target's body, and they'll be suffering as you run off.
Many poisons take a while to do the deed, and a hairline fracture or a strong blow to the liver can leave someone in immense pain only after the fact.
A few pressure points can leave somebody already dead for a long time, though if you harness the raditation surrounding you, that also works.
Toxins made from alien spleens and phasers with a mlion plus settings leave many wondering if they are dead and do not know.
First: The player elects to inflict a Bane against a target. Second: If a Bane Attack, roll. If an exceptional success, move to step 3. Third: Either the player activates the Bane as a Minor action later, or their allotted time runs out, and the Bane dissipates.
This product was created under the Open Legend Community License and contains material that is copyright to Seventh Sphere Entertainment. Such use of Seventh Sphere Entertainment materials in this product is in accordance with the Open Legend Community License and shall not be construed as a challenge to the intellectual property rights reserved by Seventh Sphere Entertainment. Seventh Sphere Entertainment and Open Legend RPG and their respective logos are trademarks of Seventh Sphere Entertainment in the U.S.A. and other countries.
The full-text Open Legend Community License can be found at http://www.openlegendrpg.com/community-license.