Grapple Master

From Open Legend Wiki

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Within this article you will find content that has not been officially published, and in many cases, still being "playtested" or experimented with. It is highly advised you take this into consideration before you attempt to start using it on your own. It would be good to see comments from other users, and to even view the discussion page on this particular article to see how people are using it.

Often times with Open Legend, people have attempted to homebrew something only to later realize you can already achieve this via the already existing core rules. Using homebrew content can easily break games, but that's the purpose of this wiki, to provide a single source for people to post ideas and playtest them to see if they work in practice and then fine tune them via editing of the wiki.

Feat Information

Cost: 1

Might 5

Whether you are a bouncer at a bar with a lot of problem patrons, or a peace officer who has broken up thousands of fights in the past, or just have a lot of easily angered friends who rely on you to stop them from doing something they'll regret, your expertise in grappling lets you drag people around easily.

When you succeed in using the Immobile Bane using Might to lock the target into grapple, when you use your Major action to reinvoke Immobile to move yourself and your target, you may succeed without rolling.

Community Provided Advice/Information

Flavor for Settings

If you have an idea for a flavor for a specific setting, feel free to add it here


As a former guard of the king, you know some people aren't a threat to the crown, but moreso to themselves, so you've had to drag a lot more people out than you've had to actually harm.


Originally meant for better hugs, these metal tendrils have proven very useful for restraining unruly test subjects. Now they can be forced onto the operatinng table!


Mikey's impulsive, short temperered, and needlessly violent. If it wasn't for you holding him back, he'd be covered in blood most of the time, but instead you could just drag him away, and he calmed down after a bit.


Jake would run into whatever danger's around if there was even a scrap of food to get. The number of times you've had to pull him away from running into a mutant pile is just staggering.


Thanks to your fancy new nuclear bionics, you can get your grip twice as quick, and keep it too!

Further Clarification

Essentially, the Immobile effect "While grappling in this manner, you can attempt to inflict this bane again upon the target. If successful, you can move your speed and take the target with you. If this attack fails, you can only move by first releasing the target and ending the bane." is replaced with "You can freely move as normal, with the addition that the target comes with you to wherever you move, for as long as they are affected by your Immobile through Might."

License Notice

This product was created under the Open Legend Community License and contains material that is copyright to Seventh Sphere Entertainment. Such use of Seventh Sphere Entertainment materials in this product is in accordance with the Open Legend Community License and shall not be construed as a challenge to the intellectual property rights reserved by Seventh Sphere Entertainment. Seventh Sphere Entertainment and Open Legend RPG and their respective logos are trademarks of Seventh Sphere Entertainment in the U.S.A. and other countries.

The full-text Open Legend Community License can be found at