Healing Lethal Damage
From Open Legend Wiki
Lethal Damage is more difficult to heal then regular damage, healing at a rate of 1 hit point per day per Fortitude attribute point (minimum of 1 hit point). With the full-time attendance of a capable healer or doctor, any number of characters who are located in the same area and avoid strenuous activity heal at an additional rate equal to their attendant’s Creation, Presence, or Learning score. Multiple attendants do not cumulatively improve this accelerated healing rate (the bonus is simply equal to the highest score among attendants).
For example, a warrior with Fortitude 4 heals 4 lethal damage per day on their own. With the assistance of a physician with a learning score of 8, the same warrior would heal at a rate of 12 lethal damage per day.
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