From Open Legend Wiki
|Level 1 NPC, Medium size (5 feet base)|
|30 feet ground speed • 20 feet climb speed|
Sworn Enemy I (One Creature)
Lethal Strike I
Snipe (inflict damage): Agility vs Guard
The hunter bides their time, striking at an opportune moment
Pin (inflict Immobile): Agility vs Guard
A shot that pins the target in place, preventing them from fleeing
Preferred Prey (Attack): Agility vs Guard
The hunter is very practised at hunting a certain type of creature. Whenever the subject of a Lethal Strike is also the hunter's Sworn Enemy, the attack inflicts Slowed and Persistent Damage 4 (1d6) if 1 or more damage is dealt.
|Core Rules Compatible|
Wherever there are wild beasts, there are also those who hunt them.
In wild settings, specialised hunters can help reinforce the idea of an ecosystem (as well as an economy).
Anywhere with wild beasts.
Camouflage clothing and face paint. Survival gear and animal pelts on a belt.
Many hunters attack from vantage points, and are practiced at climbing to reach them.
Goals, Beliefs, Instincts, Motivations
Natural order, the circle of life, possibly forest gods or spirits.
They will avoid a direct fight if possible. If attacked, they will attempt to immobilise their attackers and flee to their hunting ground where local knowledge gives them an edge.
Hunting to feed themselves and their family. Protecting the wilds so they can continue to hunt.
Used in Project Sunbird.
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