Actions

Imp

From Open Legend Wiki

Imp
Level 1 Fiend, Tiny size ( base)
20 ft ground speed • 40 Fly speed • 20 climb speed
Attributes
Alteration
4 (1d10)
Persuasion 4 (1d10)
Agility: 3 (1d8)
Perception 3 (1d8)
Defenses
Hit Points
10
Guard
13
Toughness
10
Resolve
13
Feats
Energy Resistance I (cold)
Multi Attack specialist II


Energy Resistance IV (fire, poison)


Favored Attacks
Bite (inflict Agility): Guard
Banes Persistent damage
Special Actions
Shapechanger (Without any checks, the imp can polymorph into a beast form that resembles a rat (speed 20ft.), a raven (20ft., fly 60ft.), or a spider (20ft., climb 20ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.):
Core Rules Compatible

Introduction

A small, mischievous devil, that like to play pranks, that often get people hurt or killed. Love the spotlight.

Folklore

Imps sprung from Germanic folklore, where they were typically described as “lesser goblins.” When they worked their way into English folklore, they were given their current name, which was based on the old English word ympa, meaning “offshoot of a tree.” This name was chosen because they were viewed as lesser beings, usually controlled by mightier (and darker) forces. (https://mythology.net/demons/imp/)==== Homebrew Used ====


Settings

High Fantasy

Visual Description

Imp's are tiny,bony, unattractive creatures, most likely red in color.

Species

Demon

Size

Imp can get up to three feet tall, however they are offen found to be under two feet.

Movement

Imp can fly, clime and walk, not good at runing

Flaws

Prankster

Imp, just can't help himself when he see an easy target.

Show off

Imp's cant help but make pretentious display of it abilities.