From Open Legend Wiki
|Level 2 NPC, Medium size (5 feet base)|
|35 feet speed|
Attack Specialisation II (One WL 2 Weapon)
Boon Focus I (Blindsight)
Precision hit (inflict damage): Agility vs Guard
A rapid attack comes in, straight at a weak point
Go for the eyes (inflict Blinded): Agility vs Guard
An attack in or around the eyes that leaves the target blind until they can clear their vision
Scan (invoke Blindsight): Automatic Success
The scout's heightened senses allow them to pick out the tiniest sign of enemy movement if they have time to focus and search.
|Core Rules Compatible|
An elite force specialising in infiltration and counter-infiltration. They rarely get into fights but can hold their own when they do.
An enemy to make stealth missions in protected areas much more challenging.
- Sci-fi: guards and assassins trained for fighting in wild terrain
- Modern: snipers and watchmen
- Fantasy: rangers recruited into the army
Camouflaged light armor, helmet with built-in goggles or visor, collection of survival equipment.
Whichever is most common in your setting.
Goals, Beliefs, Instincts, Motivations
Utter loyalty to the empire. Might follow the empire's religion or pagan forest gods.
Scouts will stay mobile where possible, preferring to engage from range. They will always attempt to move into flanking positions.
Service to the empire, maintenance of the status quo, professional pride, quashing of rebellions.
Compatible with any setting involving a major military power. Used in Project Sunbird.
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