Lethal Strike (I - IX)

From Open Legend Wiki

Feat Information

Cost: 3

  • Tier 1: Agility 3
  • Tier 2: Agility 3
  • Tier 3: Agility 3
  • Tier 4: Agility 5
  • Tier 5: Agility 5
  • Tier 6: Agility 5
  • Tier 7: Agility 7
  • Tier 8: Agility 7
  • Tier 9: Agility 7

Like a highly trained sniper, a ninja of legend, or a feinting melee dervish, you can devastate your foes with an expertly placed attack when you catch them off guard.

Your attacks are considered lethal strikes whenever you fulfill one of the following conditions:

  • Your target is caught off guard or otherwise unaware of the attack, such as when you are hidden from them, disguised as a friend, or have successfully deceived them.
  • Your target is within melee attack range of an ally.

You gain advantage on lethal strikes equal to your tier in this feat. Additionally, a certain portion of the damage (not to exceed the total damage dealt) is considered Lethal damage, which is more difficult to heal from (see Chapter 7: Combat).

  • Tier 1 - Advantage 1. Up to 5 lethal damage.
  • Tier 2 - Advantage 2. Up to 5 lethal damage.
  • Tier 3 - Advantage 3. Up to 10 lethal damage.
  • Tier 4 - Advantage 4. Up to 10 lethal damage.
  • Tier 5 - Advantage 5. Up to 15 lethal damage.
  • Tier 6 - Advantage 6. Up to 20 lethal damage.
  • Tier 7 - Advantage 7. Up to 20 lethal damage.
  • Tier 8 - Advantage 8. Up to 25 lethal damage.
  • Tier 9 - Advantage 9. Up to 25 lethal damage.

This feat is from the core rules, and can be found here on the Main Website

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License Notice

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