Resource Exhaustion

From Open Legend Wiki

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Within this article you will find content that has not been officially published, and in many cases, still being "playtested" or experimented with. It is highly advised you take this into consideration before you attempt to start using it on your own. It would be good to see comments from other users, and to even view the discussion page on this particular article to see how people are using it.

Often times with Open Legend, people have attempted to homebrew something only to later realize you can already achieve this via the already existing core rules. Using homebrew content can easily break games, but that's the purpose of this wiki, to provide a single source for people to post ideas and playtest them to see if they work in practice and then fine tune them via editing of the wiki.

Resource Exhaustion

Optional Rule


This is an optional rule. If you are running a game that leans toward the realistic views, you might want to add situations where the player characters are dealing with minimal resources. You can define resource as anything that might be depleted over time, be it ammunition, stamina, mana, morale, or any combination of those or any other resource you can think of. In order to make your game more gritty, you can state that said resources owned by PCs in the following level of availability :


PCs have plentiful resource on-hand, to the point that they can afford to do several actions for trial-and-error process. GMs can opt to give advantage 1 on action rolls that can benefit from this situation.


This is the normal level of resource availability. There is enough of resource for PCs to carry out their activities.


At this point the resource they have should be so scarce that they need to think twice before spending what they have. This might hinder PCs effectivity in doing their actions since they don't have so many resources to spend on. GMs can opt to give disadvantage 1 on action rolls that suffers from this situation.


PCs has exhausted all available resources they have. Actions that depends on the resources should not be able to be done.


It has been a week since the party left the last safe zone, after wading through zombie-infested settlements and cities, the GM informed Lyon that they currently have minimal ammos and depleted medkits. Because of this, everytime any member of the party attacks with a weapon that requires ammo, they suffer disadvantage 1, and Heal Boon and Regenerate Boon cannot be done. Lyon then propose they raid a nearby mall to resupply. After this activity, the GM can announce that their ammo and medkits returned to plentiful status.

Play Testing & Notes

This rule has not been play tested.

License Notice

This product was created under the Open Legend Community License and contains material that is copyright to Seventh Sphere Entertainment. Such use of Seventh Sphere Entertainment materials in this product is in accordance with the Open Legend Community License and shall not be construed as a challenge to the intellectual property rights reserved by Seventh Sphere Entertainment. Seventh Sphere Entertainment and Open Legend RPG and their respective logos are trademarks of Seventh Sphere Entertainment in the U.S.A. and other countries.

The full-text Open Legend Community License can be found at