Shadow Cat

From Open Legend Wiki

Shadow Cat
Level 7 (18 XP) Feline Creature, Large size (10 ft by 5 ft base)
50 feet ground speed • 30 feet climb speed
8 (3d8)
6 (2d8)
5 (2d6)
Hit Points
Bane Focus (Fear)
Battlefield Opportunist 3

Attack Specialization 3 (Claws)
Multi-Target Attack Specialist 3

Shadow Cat Claws Precise, Swift, Banes: Fear, Persistent Damage, Slow
Favored Attacks
Slashing Claws (inflict damage): Agility vs Guard
The strength and power of this beast is overwhelming when it strikes. On 5+ damage, targets are inflicted with fear. Advantage 3 for up to 3 targets in range.
Snarling Display (inflict fear): Agility vs Resolve
Snarling and extending obsidian claws, the piercing eyes seem to dig into souls. Advantage 3 for up to 3 targets in range.
Favored Boons
Empowering Roar (invoke bolster): Presence vs CR 16/22 (PL 3/6)
Roaring, a dark shimmering energy seems to envelope the Shadow Cat, its muscles bulging slightly as it seems to move with even more impressive speed.
Special Actions
Tear Apart the Fleeing (Attack of Opportunity): Agility vs Guard
Attack up to 4 targets in a round that are leaving threat range
Core Rules Compatible


The Shadow Cat typically prowls with other creatures as its pack, though stories persist of those who have seen a clowder of shadow cats. These would be truly frightening to encounter, and most likely entirely deadly. Most often seen with Gloom Wolves, they love to pounce after targets are already distracted.

Typically they take advantage of their powerful slashing claws to cause targets to flee, and then take additional attacks against them as they do. Long limbs give them an extra 5 feet of reach (10 feet reach total).


A jungle island on the edge of the world needed dangerous things prowling in the trees, potentially influenced by an ancient relic.

Alternate Options

Could swap Agility and Might, as currently the claws of the Shadow Cat allow it to do Fear via Agility, which you would normally only have via Might. Swapping them would make you not need that as much on the claws, but the cat is certainly a more agile creature usually.


Typically Fantasy setting. The Shadow Cat actually isn't using any extraordinary/magical properties, so it could fit in other settings as well, just changing the flavor slightly in descriptions of the attacks. The Gloom Wolves would need more changes to fit in none magical settings though.

Character Build

Basic Information

Essentially designed to take advantage of the fear bane plus attacks of opportunity it would trigger, thus combined with Battlefield Opportunist.

Visual Description

Looks like a panther, but bigger.


Shadow Cat, panther like.


Large creature, taking up 2 squares on a grid. 10 feet long.


Fast on the Ground, and good at climbing.

Type of Speed

50 feet ground speed 30 feet climb speed

Character Background

More coming soon for this area, defaults left to remind.

Sub section of Background

This is to expound on something from above, or continue it in bitsize chunks.

Perks & Flaws

Now we get to go into some detail of what makes up the Character. Character the Example is PERK GOES HERE, but also has a problem with FLAW GOES HERE. For some NPC and Creatures, this area might not be included.

Perk Name

Area to expand on the Perk and how it is flavored specifically for them. Remove if not relevant.

Perk Name

Area to expand on the Perk and how it is flavored specifically for them. Remove if not relevant.

Flaw Name

Area to expand on the Flaw and how it is flavored specifically for them. Remove if not relevant.

Flaw Name

Area to expand on the Flaw and how it is flavored specifically for them. Remove if not relevant.

Goals, Beliefs, Instincts, Motivations

This helps give more flavor and information about the Character. You might not include any of this, or just some of the sections below. For an NPC, you might only have Motivations, for example, to help other GMs understand how the NPC might react to things the players do.


This could include short and long term goals.


What the character believes and what they will do about that belief.


Things the character does almost on reflex. This can help the character out, like always looking up whenever they enter a new room to make sure nothing is hiding or about to drop on them. Might tie to equipment or a Flaw even. These could get the character into trouble too.


What motivates the Character. For animal creatures, this could be food, protection of themselves or their young. This section is helpful to other GMs to use an NPC in their campaign.


This section is used to describe the Attributes that are picked, as well as to include the attributes that might not be listed in the Stat Box b/c they aren't as important, but still part of the build. You can also go into more detail about how the character uses certain Attributes, and possible self-limitations you've put on the character in regards to each attribute.

Attribute 1 reasoning

Might not need these subsections, but for ones that are important enough you might include more details here.

Attribute 2 reasoning

Same as above.


You could go into detail not only on each of the Defense areas (Hit Points, Guard, Toughness, Resolve), but ways in which the Character keeps themselves protected. The reasons behind allowing a defense to be low, etc.


This section is for including information from the feats, the flavor/fluff of how the Character uses them, as well as links to where the feat is mentioned on the wiki.

Feat 1 reasoning

Header should explain what goes here. Remove if not needed.

Feat 2 reasoning

Header should explain what goes here. Remove if not needed.


A place to list the important equipment the Character as on them.

Equipment 1

More details and links to the Item

Equipment 2

More details and links to the Item


All Core Rules, claws are created specific to creature.


Coming Soon


Posted with permission.

Other Sources

From Great Moustache's Collected Additions for the Open Legend RPG System (link and more information coming soon)

Permissions Obtained

Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

License Notice

This product was created under the Open Legend Community License and contains material that is copyright to Seventh Sphere Entertainment. Such use of Seventh Sphere Entertainment materials in this product is in accordance with the Open Legend Community License and shall not be construed as a challenge to the intellectual property rights reserved by Seventh Sphere Entertainment. Seventh Sphere Entertainment and Open Legend RPG and their respective logos are trademarks of Seventh Sphere Entertainment in the U.S.A. and other countries.

The full-text Open Legend Community License can be found at Include this if it is a Creature/Animal