From Open Legend Wiki
|Level 1 Creature, Medium size (5ft base)|
|30ft ground speed|
Cripple (inflict Bane (Slow)): Agility or Might vs Guard
The skeleton makes an attack with a Melee weapon or their longbow aimed at the player's legs to hamper them.
Shoot (inflict Piercing damage): Agility vs guard
The skeleton takes a shot with their longbow
Strike (inflict melee attack): Might vs guard
The Skeleton attacks
|Core Rules Compatible|
Whether raised by a sinister necromancer to patrol the halls of their base of operations or the haunted remains of the fallen the skeleton is a standard simple creature for any campaign that challenges the undead.
the skeletons are basic foot soldiers for a low level necromancer they can however be specialized. Feel free to swap the scores for might and agility.
- Occult Mystery
This is a simple quick build for a skeleton minion. They are particularly susceptible to attacks against resolve which may disrupt the magic that binds them.
The skeletons may have some of the remaining garments and equipment from their life still hanging on the animated corpse
Medium Undead Creatuer, 5ft base.
skeletons are essentially humanoid and would have only an average ground speed and perhaps a climbing speed.
Skeletons will act primarily on the commands of those who raise them and Will pursue any unfamiliar beings.
They are not particularly friendly or protective with other skeletons and will not typically make protection actions.
Skeletons may have a low end Entropy score that would allow them to invoke a few low level banes on others.
It makes use of high low level defenses with low hit points. skeletons mostly missing their flesh would not be able to take much damage due to the lack of protections but it would take more effort for any physical damage to show.
attacks against the magic that binds the skeleton however may be more effective hence the lower resolve score
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