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The Incentive

From Open Legend Wiki


The Incentive
WL 6
Description
D2F2WL2 armor, deals 4d6kh2 damage at the start of the turn, allows Life Drain, and makes it the only means of healing.
Boons
Life Drain
CR 20 (2d6(Reliable))
Properties
Cursed (Persistent Damage 9)





Special
The wearer cannot be healed by any source except for Life Drain. Damage the wearer recieves from Persistent Damage has advantage 2.
Wealth Level Modifier: WL -3
Core Rules Compatible


Description

Some people are... stubborn They need a good reason, an offer that they simply can't refuse.

This is the incentive that always works. Do, or die, no way around it.

Granted, some will choose die, but most, I assure you, will choose to do.

So, do we have a deal?

Special

The wearer cannot be healed by any source except for Life Drain. Damage the wearer recieves from Persistent Damage has advantage 2.

Wealth Level Calculation

WL 6

  • +2 - Life Drain 5
  • +5 - Cursed (Persistent Damage 5)
  • +2 - Reliable
  • -3 - Special

Usage

Some people can be... reluctant to get into fights.This armor was made to force them to. Simply get them to put it on, or even force it onto them if you have to, and then just lock them in a room with whoever you want. Or, let them roam. Make them have to go out and find their own targets. They'll be reluctant still at first... but it gets easier. Leave this on them for long enough, and you'll get out of it someone who'll kill without thinking. Someone who can't stop, even if the curse is broken and the armor taken off.

Flavor Suggestions & Settings

  • Draining the victim's very soul is a quick means of seeing who can bring themselves to strike. Each hit lets the armor feed on the target's soul, and it may even reward efficient combat by not only eating less of your soul, but mayne even letting you have just a little back.
  • While the armor sucks the blood from it's wearer, it gives a certain amount back when the user is violent to a sufficient degree towards somebody.

GM Concerns

Due to this item draining health in and out of combat, but only allowing heals through combat, players with it on may end up fighting people they were not intended to fight, and are likely to try and deal as much damage ad possible. Ergo, players will find this item more a hindrance the less their damage output, and the less fighting that they do.

Links

https://openlegend.heromuster.com/item?s=the-incentive-463