Sentinel (I - III)

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Revision as of 14:33, 13 April 2018 by BulkCreator (talk | contribs) (Initial Creation with information from the GitHub Repository)
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Feat Information

Cost: 3

  • Tier 1:
    • Agility: 5 , Might: 5 or Any Extraordinary: 5
  • Tier 2:
    • Agility: 5 , Might: 5 or Any Extraordinary: 5
  • Tier 3:
    • Agility: 5 , Might: 5 or Any Extraordinary: 5

Your heightened awareness on the battlefield means that you are nearly impossible to catch flat-footed and are always prepared to defend yourself or allies. This feat is typified by such character concepts as the bodyguard, the abjurer, and the psychic defender.

Once per round, after you have expended your next major action to perform a defend action, you get an additional major action that must be spent before the start of your next turn to make another defend action. Multiple tiers of this feat grant additional major actions usable only for defend actions.

This feat is from the core rules, and can be found here on the Main Website

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License Notice

This product was created under the Open Legend Community License and contains material that is copyright to Seventh Sphere Entertainment. Such use of Seventh Sphere Entertainment materials in this product is in accordance with the Open Legend Community License and shall not be construed as a challenge to the intellectual property rights reserved by Seventh Sphere Entertainment. Seventh Sphere Entertainment and Open Legend RPG and their respective logos are trademarks of Seventh Sphere Entertainment in the U.S.A. and other countries.

The full-text Open Legend Community License can be found at