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Sworn Enemy (I - IX)

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Revision as of 14:33, 13 April 2018 by BulkCreator (talk | contribs) (Initial Creation with information from the GitHub Repository)
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Feat Information

Cost: 1
Prerequisites:

  • Tier 1:
    • None
  • Tier 2:
    • None
  • Tier 3:
    • None
  • Tier 4:
    • None
  • Tier 5:
    • None
  • Tier 6:
    • None
  • Tier 7:
    • None
  • Tier 8:
    • None
  • Tier 9:
    • None

Description:
You are expertly focused on dealing with a particular species, race, or faction. Perhaps your family was slain by werewolves, and you have devoted your life to studying their mannerisms in order to hunt them down. Or maybe you were raised in a prison on the third moon of Vogax Prime, and you know the Vogans better than they know themselves.


Effect:
Choose a species, race, or faction (e.g., dragons, Void Templars, gnolls, or vampires). You learn the primary conversational language of that species, and at the GM's discretion, you may have some level of access to other special forms of communication (such as thieves' cant or secret hand signals). Furthermore, you gain advantage 1 per tier of this feat to all Mental attribute rolls (Learning, Logic, Perception, and Will) pertaining to your chosen group.


Special:
In addition to purchasing multiple tiers of this feat, you may take this feat multiple times and select a new group each time. Your total advantage on Mental attribute rolls is equal to your tier for that particular group. For example, a character might have Sworn Enemy II (Void Templars) and Sworn Enemy IV (Werewolves).


This feat is from the core rules, and can be found here on the Main Website

Community Provided Advice/Information

Flavor for Settings

If you have an idea for a flavor for a specific setting, feel free to add it here

Further Clarification

License Notice

This product was created under the Open Legend Community License and contains material that is copyright to Seventh Sphere Entertainment. Such use of Seventh Sphere Entertainment materials in this product is in accordance with the Open Legend Community License and shall not be construed as a challenge to the intellectual property rights reserved by Seventh Sphere Entertainment. Seventh Sphere Entertainment and Open Legend RPG and their respective logos are trademarks of Seventh Sphere Entertainment in the U.S.A. and other countries.

The full-text Open Legend Community License can be found at http://www.openlegendrpg.com/community-license.